This weekend I figured out how to make a CodeMirror 6 extension, and then made an in-editor sprite creator for the new Game Lab version we're working on!
Sprites are contained in the code as special strings, so the sprite editor is populating from and then updating the code editor's content.
Played in a real IRL string quintet at a concert after a year of only online stuff!
Made baked mac n cheese, came out alright!
Not tech-related but damn haven't been to IKEA in a while and these meatballs are amazing.
Made a super simple tool to automate fixing up this documentation I have to take from a shittily formatted PDF and put in my Rust code, since I realized that was taking a lot of time.
I normally fly just GA planes but decided to fly an airliner for the heck of it in MSFS. Had some fun with VR flying
All of this and still only like 2% of ARINC424 implemented, which isn't even the final goal for this project. This'll be a fun one 😅
First scrapbook entry, somehow! Also, woooo cursed Rust macros go brrr