@J_cordz7+Tomorrow I will have my last midterm exam 📝 before the start of my High School spring break :spring-of-making: next week! :quad_parrot: In addition to this, today I worked a bit with Blender :blender: on 3D models like this Icosahedron :icosahedron: and tried using Krita :krita: again for Digital Art!
@J_cordz7+Today I had an exam, coded a bit, formatted a USB to exfat:tw_floppy_disk: at school to help on my Biology class, where I download some amazing 🌱 🦠 presentations for this semester that will also be useful at college, also I tried to make something on Blender :blender: but that didn't work so well, and lastly I learned more about HTML Canvas!!! :quad_parrot:
@J_cordz7+Today I had my Organic Chemistry 🧪 test and tomorrow I have an English one! Also I will be downloading some Biology 🦠 presentations for my class to study, and I'm planning to somehow host them on a website to be able to share and view them online, so I have to find ways on how to do that! 💻 Today I couldn't work on my personal website, also I'll try to get back at Blender soon! There's a new version with cool features, and 3D Modeling is awesome so I'll make my best to keep learning 3D Art! :blender:
@J_cordz7+It's finally Friday! Another week of school is over so I look forward for the weekend to build things, rest a bit and study! I still have some internet problems so I'm going to be working with Blender and making 3D Models! :blender:
@ced0the C port is coming along nicely :) :c:
🌳 🌳 🌳
it can render the same forest, but with much better fps than the Rust version because of a handful of graphics programming tricks I've picked up since then.
similarly to @AakankshaRangdal-U02F16CHZA4's post, also made mostly with circles! (okay, nonagons, but still hehe)
actually, on that note, I've attached a picture of the original version I made in Rust:
do you prefer its circles to the nonagons? let me know by reacting with 🟢 or :stop-green: (technically an octogon, but close enough)
repo here: :githubparrot:github.com/cedric-h/rpgc
if anyone has a second and would like to try to build and test the native executable on windows, shoot me a DM.
I suspect I might have some depth sorting issues on DirectX but want to make sure. 🚧
:blender: I've also attached a picture of what the map looks like in Blender, as well as a tiny glimpse of the script I wrote to export it.
if you've played the Rust version then maybe you can guess what each line, diamond, square and circle means 😁
@ced0as I port a game I wrote a while ago in Rust to C to try and see how much smaller I can get the WASM bundle size, I've found that what has the biggest impact is the "culture" of the languages.
for example, the maps in the game I made are laid out in blender, and then exported to JSON with a custom python script I wrote using blender's API.
it's easy to add a Rust dependency to parse the JSON for you, but that bites you in the ass later; serde can inflate your compile times AND your WASM bundle size.
in C, however, package management looks different; there are single header libraries that are pretty easy to include, but using libraries isn't very C-like, and unlike Rust, C has a stable ABI.
that means that if I change my python script to dump a bunch of floats into the file as binary, I can fread those directly into a bunch of C structs. (I do have to handle endianness for integers, though)
in Rust, even if I used #[repr(C)] to force a stable ABI for those structs, I'd still have to jump through a bunch more hoops (unsafe) or pull in a dependency like bincode (which would in turn pull in serde ...).
anyway, so I quickly wrote a python metaprogram to generate a C header that can fread (or just memcpy) in all of the binary data into the fields in the game map object that the first python script pulls out of blender
@J_cordz7+My path of learning to code has taken me quite a long way, and I'm very happy with the progress made so far, because I've been re-learning HTML and CSS, and I'm almost ready to publish my website project, but also, I'm going to start learning properly into something I wanted to do after I learned Blender, and it is Game Development! So I will be starting to learn how to work with the Unity Game-Engine and also I will document my progress here among my regular coding posts.
@J_cordz7+How quickly time passes, today is the first week since I joined Hack Club and it has been an incredible experience, I have been learning a lot of things and also meeting incredible people.
Although, today there are no advances in the workshop either, just a blender doughnut that did not turn out well ...
@J_cordz7+I also did some 3D work on Blender; the doughnut is starting to look great! Hoping to get it finish soon!
@tejasag1Made a 3D Model of an 80s arcade room today in blender!
@tejasag1LEARNING BLENDER DAY #3
Phewwww finally finished the big ben!!
Took me hours and hours of work but at least I learnt a lot!
Very proud of it 😄
Oh and btw.... this is just a small piece of a cyberpunk city model i am making
@tejasag1LEARNING BLENDER DAY #2
Not much of a progress today but still did something UwU
The new floor thing took me 3 hours + cuz i messed up a single step. Had to redo it more than 15 times lmao
@tejasag1Learning Blender :blender: DAY #1
Following a tutorial made for intermediate people and the guy expected the viewer to know all the keybinds XD
Learnt A LOT tho 😛 hella excited for more
@RobertGoll0I rendered something for the very first time- It's a concept starship launch tower!
@alialiwa20050Day 3 of :blender: | Project Torus 🍩
• Colorized Donut.
• Added Subsurface Scattering.
• Created More Realistic Icing.
• Doubled Render Sample Count (from 128 to 256 samples).
• Denoised Render Using :intel:Open Image Denoise.
@alialiwa20050Day 2 in :blender: , Project Torus 🍩 .
Added more realistic imperfections to the glazing.
@alialiwa20050Started learning :blender: (not to be confused with an actual :actual_blender:).
Started making a 🍩.
@prithul02180Tried making a detailed 3D model of the leap. Still got work to do
@jessding0look what I spent the past week learning to make! :blender:
@jessding0day 5? 6? of blender - final finished image complete!! really proud of the lighting and colors here. I’ll animate it tomorrow and make it a moving 🍩
@jessding0blender progress update - both of my creations together with a marble table! the bean juice is still so dark though and I just realized the donut plate is sharp 🥴 so will fix that and add a background tmrw!
@jessding0blender day 4 - filled yesterday’s cup with water, then changed that water to coffee and added condensation! (and learned some things about modeling refraction and surface tension and colored particles in liquid!)
@jessding0Blender tutorial donut v2 !! with added donut texture and color, and sprinkles of various colors and shapes and sizes. I also changed the color of the surface and the icing.
@jessding0I started learning a bit of blender and made a donut!!! I do be proud of my shiny donut 🥺